Take-Two Interactive Software (TTWO)
What changed in recent filings
- Revenue +2% YoYQuarter ended Jun 30, 2026
- Institutions — 2 new · 2 added · 1 reduced13F · as of end of 2026 Q2
- Risk factors — 1 added · 1 removed · new: Our ability to use net operating loss and t…10-K Mar 31, 2025 → Mar 31, 2026 · filed 5 months ago
- Free cash flow declined recentlyDec 31, 2025 → Jun 30, 2026
What changed in recent SEC filings — factual, not a buy/sell recommendation.
Take-Two Interactive Software recent earnings releases
Based on SEC filings. The release date is the day the earnings filing (8-K) was accepted; for quarters where that filing was not found, the periodic report filing date is shown.
- 26Q2Released Aug 7, 2026Revenue +2.0% YoY · EPS $-0.18Released before the open: Aug 6 close → Aug 7 close, the stock moved +6.0% · over the same window, market +0.6% · sector +2.0%
- 26Q1Released May 21, 2026Revenue +6.1% YoY · EPS $-0.32Released after the close: May 21 close → May 22 close, the stock moved -4.4% · over the same window, market +0.4% · sector -0.3%
- 25Q4Released Feb 3, 2026Revenue +24.9% YoY · EPS $-0.50Released after the close: Feb 3 close → Feb 4 close, the stock moved -5.4% · over the same window, market -0.5% · sector -1.1%
- 25Q3Released Nov 6, 2025Revenue +31.1% YoY · EPS $-0.73Released after the close: Nov 6 close → Nov 7 close, the stock moved -8.1% · over the same window, market +0.1% · sector +0.2%
The next earnings release is estimated around Nov 5, 2026 (calculated from how long this company has taken between quarter end and filing; it is not a date announced by the company).
Institutions holding Take-Two Interactive Software
How many of the institutions we track reported holding this stock, quarter by quarter.
2019 Q1: 3 → 2026 Q2: 6 institutions
Counts the 52 institutions we track that reported holding this stock — their full reported holdings, not just the largest positions. Not the total number of institutional holders in the US. Figures are as of quarter-end and disclosed up to 45 days later. Descriptive only — not investment advice.
Which institutions hold Take-Two Interactive Software
Institutions we track that reported holding this stock in their most recent 13F.
- National Pension Service (Korea)0.05% of portfolio · held as of 2019 Q1 or earlier
- Point72 Asset Management0.13% of portfolio · since 2021 Q3
- Tiger Global Management1.89% of portfolio · since 2022 Q4
- PRIMECAP Management0.01% of portfolio · since 2024 Q4
- Caisse de depot (Quebec)New this quarter0.13% of portfolio · since 2026 Q2
- Viking Global InvestorsNew this quarter0.67% of portfolio · since 2026 Q2
Based on 13F filings — quarter-end holdings, disclosed up to 45 days later. Holding a stock is a fact we report, not a recommendation to buy or sell.
Q2 2026 13F recap — stocks several institutions bought and sold together →Company overview
Take-Two Interactive Software, Inc. is a leading interactive entertainment company that develops, publishes, and markets video games for consumers worldwide. Its portfolio spans console, PC, mobile, and online platforms, with content delivered through physical retail, digital downloads, cloud streaming, and live online services. The company operates through major labels including Rockstar Games, 2K, and Zynga, supporting a broad mix of genres such as action-adventure, sports, strategy, shooter, role-playing, and casual mobile gaming. Its well-known franchises include Grand Theft Auto, Red Dead Redemption, NBA 2K, Borderlands, Civilization, and Words With Friends, making Take-Two a major participant in global gaming and interactive media markets. Headquartered in New York City and founded in 1993, Take-Two Interactive Software, Inc. serves as a diversified publisher with strong exposure to both premium console titles and mobile free-to-play experiences.
What is the Media sector?
Streaming, entertainment, and ads. Subscriber growth is the key metric.
Take-Two Interactive Software is classified under the Media sector. See peers below.
Take-Two Interactive Software key financials
Based on SEC filings · as of Jun 30, 2026
Tap a metric name to see its meaning in the glossary.
Take-Two Interactive Software vs Media sector benchmark
Median of 13 representative sector stocks · SEC filings · factual comparison (not advice)
A simple comparison to the sector benchmark. Higher or lower doesn’t mean good/bad or buy/sell.
TTWO revenue by segment summary
SEC 10-Q · segment totals cross-checked against total revenue
2026-06-30 revenue was $1.5B, +2.0% YoY.
The largest segment is US, 60.0% of revenue — a concentrated structure.
Recent revenue growth was led mainly by the US segment (about 65% of the increase).
Full segment weights, YoY changes, and an AI synthesis are available in the detailed analysis.
TTWO segment revenue mix trend
Quarterly change in segment revenue share · verified from SEC filings
ETFs holding Take-Two Interactive Software
Per SEC N-PORT · 2026-06-30 · by weight · factual
TTWO on Stocklore
- Revenue by segment — segment weights verified from SEC filings, YoY changes, growth drivers and concentration
- Financials & earnings quality — 6 metrics (FCF conversion, ROIC, net debt, etc.) to gauge profit quality
- 13F institutional holdings — holdings and weight changes of major institutions (45-day delay)
- Sector-relative metrics — Valuation and growth compared with the Media average
Peers · Media
TTWO FAQ
What is Take-Two Interactive Software (TTWO)?
Take-Two Interactive Software, Inc. is a leading interactive entertainment company that develops, publishes, and markets video games for consumers worldwide. Its portfolio spans console, PC, mobile, and online platforms, with content delivered through physical retail, digital downloads, cloud streaming, and live online services. The company operates through major labels including Rockstar Games, 2K, and Zynga, supporting a broad mix of genres such as action-adventure, sports, strategy, shooter, role-playing, and casual mobile gaming. Its well-known franchises include Grand Theft Auto, Red Dead Redemption, NBA 2K, Borderlands, Civilization, and Words With Friends, making Take-Two a major participant in global gaming and interactive media markets. Headquartered in New York City and founded in 1993, Take-Two Interactive Software, Inc. serves as a diversified publisher with strong exposure to both premium console titles and mobile free-to-play experiences.
What sector is Take-Two Interactive Software in?
Take-Two Interactive Software is classified under Media. Streaming, entertainment, and ads. Subscriber growth is the key metric.
What are Take-Two Interactive Software's key financials?
As of Jun 30, 2026 in SEC filings: Revenue growth (YoY) 15.3%, Operating margin -2.3%, Net margin -4.8%, ROE -8.5%, Debt-to-equity 0.52x. Definitions and interpretation are available on Stocklore.
What are Take-Two Interactive Software's main revenue segments?
The largest segment is US, about 60.0% of revenue. Segment totals are cross-checked against total revenue from SEC filings.
Where can I analyze Take-Two Interactive Software (TTWO) stock?
On Stocklore you can see TTWO's financials & earnings quality, 13F institutional holdings, and sector-relative metrics in one place. This page is for information and tools — not a buy/sell recommendation.
Data sources: SEC EDGAR (financials & filings), 13F (institutional holdings, as of quarter-end), market data. This page is for information and analysis tools — it does not recommend buying or selling any security. Investment decisions and responsibility are your own.