Take-Two Interactive Software (TTWO)
What changed in recent filings
- United States segment 61% → 59%Jun 30, 2024 → Mar 31, 2026
- Institutions — 4 new · 1 added · 1 reduced13F · as of end of 2026 Q2
- Risk factors — 1 added · 1 removed · new: Our ability to use net operating loss and t…10-K Mar 31, 2025 → Mar 31, 2026 · filed 3 months ago
- Free cash flow declined recentlyDec 31, 2025 → Jun 30, 2026
What changed in recent SEC filings — factual, not a buy/sell recommendation.
Institutions holding Take-Two Interactive Software
How many of the institutions we track reported holding this stock, quarter by quarter.
2019 Q1: 1 → 2026 Q2: 6 institutions
Counts the 52 institutions we track that reported holding this stock — their full reported holdings, not just the largest positions. Not the total number of institutional holders in the US. Figures are as of quarter-end and disclosed up to 45 days later. Descriptive only — not investment advice.
Which institutions hold Take-Two Interactive Software
Institutions we track that reported holding this stock in their most recent 13F.
- Point72 Asset Management0.13% of portfolio · since 2021 Q3
- Tiger Global Management1.89% of portfolio · since 2022 Q4
- Viking Global InvestorsNew this quarter0.67% of portfolio · since 2026 Q2
- National Pension Service (Korea)0.05% of portfolio · held as of 2026 Q2 or earlier
- Caisse de depot (Quebec)0.13% of portfolio · held as of 2026 Q2 or earlier
- PRIMECAP Management0.01% of portfolio · held as of 2026 Q2 or earlier
Based on 13F filings — quarter-end holdings, disclosed up to 45 days later. Holding a stock is a fact we report, not a recommendation to buy or sell.
Company overview
Take-Two is one of the largest global developers and publishers of video games, with labels including Rockstar, 2K, and Zynga. Grand Theft Auto is the firm's biggest franchise, accounting for about 30% of total sales for the past decade. NBA 2K is the industry's dominant basketball video game, with Take-Two releasing a new version annually. Other notable franchises include Red Dead Redemption, Borderlands, and Civilization. Typically, more than three-fourths of the firm's sales are from in-game spending, with the remainder coming from initial game sales. Since acquiring Zynga in 2022, mobile makes up about half of total sales.
What is the Media sector?
Streaming, entertainment, and ads. Subscriber growth is the key metric.
Take-Two Interactive Software is classified under the Media sector. See peers below.
Take-Two Interactive Software key financials
Based on SEC filings · as of Jun 30, 2026
Tap a metric name to see its meaning in the glossary.
Take-Two Interactive Software vs Media sector benchmark
Median of 13 representative sector stocks · SEC filings · factual comparison (not advice)
A simple comparison to the sector benchmark. Higher or lower doesn’t mean good/bad or buy/sell.
TTWO segment revenue mix trend
Quarterly change in segment revenue share · verified from SEC filings
ETFs holding Take-Two Interactive Software
Per SEC N-PORT · 2026-06-30 · by weight · factual
TTWO on Stocklore
- Revenue by segment — segment weights verified from SEC filings, YoY changes, growth drivers and concentration
- Financials & earnings quality — 6 metrics (FCF conversion, ROIC, net debt, etc.) to gauge profit quality
- 13F institutional holdings — holdings and weight changes of major institutions (45-day delay)
- Sector-relative metrics — Valuation and growth compared with the Media average
Peers · Media
TTWO FAQ
What is Take-Two Interactive Software (TTWO)?
Take-Two is one of the largest global developers and publishers of video games, with labels including Rockstar, 2K, and Zynga. Grand Theft Auto is the firm's biggest franchise, accounting for about 30% of total sales for the past decade. NBA 2K is the industry's dominant basketball video game, with Take-Two releasing a new version annually. Other notable franchises include Red Dead Redemption, Borderlands, and Civilization. Typically, more than three-fourths of the firm's sales are from in-game spending, with the remainder coming from initial game sales. Since acquiring Zynga in 2022, mobile makes up about half of total sales.
What sector is Take-Two Interactive Software in?
Take-Two Interactive Software is classified under Media. Streaming, entertainment, and ads. Subscriber growth is the key metric.
What are Take-Two Interactive Software's key financials?
As of Jun 30, 2026 in SEC filings: Revenue growth (YoY) 15.3%, Operating margin -2.3%, Net margin -4.8%, ROE -8.5%, Debt-to-equity 0.52x. Definitions and interpretation are available on Stocklore.
Where can I analyze Take-Two Interactive Software (TTWO) stock?
On Stocklore you can see TTWO's financials & earnings quality, 13F institutional holdings, and sector-relative metrics in one place. This page is for information and tools — not a buy/sell recommendation.
Data sources: SEC EDGAR (financials & filings), 13F (institutional holdings, as of quarter-end), market data. This page is for information and analysis tools — it does not recommend buying or selling any security. Investment decisions and responsibility are your own.